PCG2017 Workshop: New Game Definitions

 

28. November 2017

Krakow, Gołębia 16 street, room 42

385940773_1280x720The aim of the workshop is to survey different options for answering the questions “What is a game?” and “What is a computer game?” and to get a feel for future directions that reflections on these questions may take. While keeping an eye on conventional notions such as voluntary goals, play and make-believe, the workshop will explore unconventional notions like artifact roles, status functions and new roles for play. The workshop will also discuss  foundational issues for the project of defining games, such as definition types, essences, family resemblances or nominalism. The workshop is intended as a preparatory meeting, so please contact the organizers if you would like to participate in future events.

 

Program

 

10.00 Introduction

Sebastian Möring and John R. Sageng

 

11.00 On Defining  

Anita Leirfall

 

11.30 The Wittgensteinian Thesis on Defining and Game Definitions 

Oliver Laas

 

12.00 The Game as the Partner in Play: A Posthuman Approach to the  Definition of the Video Game Object

Justyna Janik

 

12.30 Games as Status Functions

John R. Sageng

 

13.00. Lunch

 

14.00  How to Compare Game Definitions

Pawel Grabarczyk

 

14.30 Self-playing games: Rethinking the State of Digital Play

Sonia Fizek

 

15.00 On the Technological Specificity of Playable Artifacts

Olli Leino

 

15.30 Common discussion

 

Discussion forum: https://www.reddit.com/r/PhilosophyofGames/

Organizers: Sebastian Möring and John R. Sageng