28. November 2017
Krakow, Gołębia 16 street, room 42
The aim of the workshop is to survey different options for answering the questions “What is a game?” and “What is a computer game?” and to get a feel for future directions that reflections on these questions may take. While keeping an eye on conventional notions such as voluntary goals, play and make-believe, the workshop will explore unconventional notions like artifact roles, status functions and new roles for play. The workshop will also discuss foundational issues for the project of defining games, such as definition types, essences, family resemblances or nominalism. The workshop is intended as a preparatory meeting, so please contact the organizers if you would like to participate in future events.
Program
10.00 Introduction
Sebastian Möring and John R. Sageng
11.00 On Defining
Anita Leirfall
11.30 The Wittgensteinian Thesis on Defining and Game Definitions
Oliver Laas
12.00 The Game as the Partner in Play: A Posthuman Approach to the Definition of the Video Game Object
Justyna Janik
12.30 Games as Status Functions
John R. Sageng
13.00. Lunch
14.00 How to Compare Game Definitions
Pawel Grabarczyk
14.30 Self-playing games: Rethinking the State of Digital Play
Sonia Fizek
15.00 On the Technological Specificity of Playable Artifacts
Olli Leino
15.30 Common discussion
Discussion forum: https://www.reddit.com/r/PhilosophyofGames/
Organizers: Sebastian Möring and John R. Sageng