It is with deep sadness that we share the news of the passing of Grant Tavinor, who more than anyone helped establish the foundations of serious philosophical research on video games.
Grant’s work—including his two monographs (The Art of Videogames, 2009, and The Aesthetics of Virtual Reality, 2021) and many journal papers—has shaped the field and offered clarity, inspiration, and new directions for thinking about games. He also co-edited The Aesthetics of Videogames (2018), further widening the conversation he helped to begin.
Many of us first met him at the Philosophy of Computer Games conference in Oslo in 2009, where we were fortunate to secure funding to bring him all the way from New Zealand to deliver a keynote. His presence and his ideas at that meeting helped set the tone for much of what followed in the years ahead.
Grant lived for many years with serious health challenges, yet he remained a generous, thoughtful, and engaging voice in our community. He will be deeply missed—not only for his scholarship but also for the conversations, encouragement, and insight he shared so freely.
A great many of us in game philosophy and game studies owe him a debt for the discussions he fostered and the intellectual paths he opened. His absence leaves a lasting gap, but his work will continue to shape how we think about games for years to come.
