PCG 2007
- [PDF] Asheim PaperPCG2007
- [PDF] Briggle PaperPCG2007
- [PDF] Compagno PaperPCG2007
- [PDF] Compagno SlidesPCG2007
- [PDF] Coppock SlidesPCG2007
- [PDF] Fossheim SlidesPCG2007
- [PDF] Frome SlidesPCG2007
- [PDF] Guenzel PaperPCG2007
- [PDF] Hansen PaperPCG2007
- [PDF] Lankoski PaperPCG2007
- [PDF] Leino PaperPCG2007
- [PDF] Losh SlidesPCG2007
- [PDF] Mandt LarsenPCG2007
- [PDF] Pearce PaperPCG2007
- [PDF] Pinchbeck PaperPCG2007
- [PDF] Rauch PaperPCG2007
- [PDF] Sageng PaperPCG2007
- [PDF] Sageng SlidesPCG2007
- [PDF] Sommerseth PaperPCG2007
- [PDF] Spence PaperPCG2007
PCG 2009
- [PDF] Asheim Olav 2009 MMOG ONTOLOGY HOW TO BE A FICTIONAL ANTIREALIST
- [PDF] Baptista Luca 2009 Interacting With Fiction
- [PDF] Caracciolo Marco 2009 Conceptual Blending In Computer Games Integrating Fiction And Meaning
- [PDF] Deterding Sebastian 2009 Fiction As Play Reassessing The Relation Of Games, Play, And Fiction
- [PDF] Dixon Dan 2009 Nietzsche Contra Caillois Beyond Play And Games
- [PDF] Eilertsen Lill 2009 Is Thatgamecompany Bringing Computer Games Closer To Art With Their New Game Flower
- [PDF] Frome Jonathan 2009 The Ontology Of Interactivity (1)
- [PDF] Frome Jonathan 2009 The Ontology Of Interactivity
- [PDF] Goguen Stacey 2009 Dual Wielding Morality World Of Warcraftand The Ethics Of Ganking
- [PDF] Gooskens Geert 2009 Morality In Computer Games A Phenomenological Approach
- [PDF] Grey Sarah 2009 Dissonance And Dystopia Fallout 3 And Philosophy Amidst The Ashes
- [PDF] Jorno Rasmus Leth 2009 The Reality Of Games
- [PDF] Klevjer Rune Model And Image Towards A Theory Of Computer Game Depiction
- [PDF] Leino Olli Tapio 2009 Understanding Games As Played Sketch For A First Person Perspective For Computer Game Analysis
- [PDF] Liboriussen Bjarke 2009 The Age Of Chosen Worldviews
- [PDF] Norgard Rikke Toft 2009 JUST LIKE DRIVING – Computer Games As Actual Practice And Objects Of Presentation
- [PDF] Ostritsch Sebastian 2009 Simulation Games Art And Science
- [PDF] Rush Jeff Game PastFuture Narrative And Phenomenological Time In
- [PDF] Spence Edward H 2009 The Moral Status Of Virtual Artifacts In Computer Games
- [PDF] Tavinor Grant 2009 The Definition Of Videogames Revisited
- [PDF] Thon Jan Noël 2009 Computer Games, Fictional Worlds, And Transmedia Storytelling A Narratological Perspective
- [PDF] Wade Alex 2009 A Dromology Of The Videogame
PCG 2011
- [PDF] Belmonte 2011 Identity And Choice
- [PDF] Butler 2011 Becoming Zerg – The Machinic Embodiment
- [PDF] Day 2011 Darn It, I Keep Dying! The Metaphysical Self In Computer Games
- [PDF] Gazzard 2011 Re Positioning The Senses
- [PDF] Gualeni 2011 What Is It Like To Be A Digital Bat
- [PDF] Kennedy 2011 A Man Chooses A Slave Obeys
- [PDF] Klevjer 2011 Driving Miss Ryan. Telepresenceand Diegesis In The Action Adventure
- [PDF] Malakasioti Papadropoulos 2011 Self Spatialities Of Gaming Experience
- [PDF] Matthews 2011 Desire Enjoyment And Lack A Psychoanalytic Approach To Computer Games
- [PDF] Mendez Martinez Identity And Simulacrum Thank You Mario, But Your Identity Is In Another Castle
- [PDF] Moring 2011 Whats Love Got To Do With It
- [PDF] Mosca 2011 To Be And Not To Be Ontology Of Rules In Computer Based Games
- [PDF] Mukherajee 2011 Re Membering And Dismembering Memory And The (Re)Creation Of Identities In Videogames
- [PDF] Myers 2011 Animals And Avatars Reflections Of A Biological Naturalist
- [PDF] Olson 2011 The Metaphysics Of Avatars And Their Relation To Players
- [PDF] Parker 2011 In The Domain Of Optional Rules
- [PDF] Roinioti 2011 Blizzard Will Soon Reveal Your Real Name
- [PDF] Schrape 2011 The Rhetoric Of Mimicry And Agon
- [PDF] Singh Passi 2011 Deconstructing The Time Travelling Identity
- [PDF] Toft Nordgaard 2011 The Joy Of Doing The Corporeal Connection In Player Avatar Identity
- [PDF] Tolic Magdinski 2011 The King Of Quake – Is There An Avatar In MMOFPS
- [PDF] Vella 2011 Spatialised Memory
PCG 2012
- [PDF] Arsenault 2012 Poiesis And Imagination In The Aesthetic Experience The Moment Of Grace In Computer Game Play
- [PDF] Baker 2012 Representation By Regulated Interaction
- [PDF] Bjor Juul 2012 Zero Player Games Exploring The Distinction Between Games As Artifacts And Games As Activities
- [PDF] Boisvert Si 2012 Activating Narcissus Cognitive And Affective Systems Transformed Through Serious Game Play
- [PDF] Bruinsma 2012 Through The Image Framing Videogame Play
- [PDF] Consalvo Begy 2012 Virtual Pets And The End Of The World Studying An MMOG S Closure
- [PDF] Dunn 2012 Virtual Worlds And Moral Evaluation
- [PDF] Farrow 2012 In The Game Embodied Subjectivity In Gaming Environments
- [PDF] Gregersen 2012 Generic Experiences
- [PDF] Hehir 2012 Believe And Be Live Entangled Experience In Halo
- [PDF] Jong 2012 Ethical Advocates In Dragon Age Origins
- [PDF] Karhulahti 2012 Adventure As Art The Aesthetic Value Of Puzzles
- [PDF] Martin 2012 A Phenomenological Account Of The Playing Body In Avatar Based Action Games
- [PDF] Mckeown 2012 To Those Who Loved This World A Reconsideration Of Gilles Deleuze S Action Image In The Expanded Reality Of Final Fantasy VII
- [PDF] Mukherjee 2012 Vishnu And The Videogame The Videogame Avatar And Hindu Philosophy
- [PDF] Naubert 2012 Cybersport 2 0 Legitimization And Ethical Dimensions Of Videogames
- [PDF] Rafinsky 2012 I Play Therefore I Am
- [PDF] Tirrell 2012 Dumb People Smart Objects The Sims And The Distributed Self
PCG 2013
- [PDF] Arjoranta 2013 Understanding Player Interpretation Slides
- [PDF] Arjoranta 2013 Understanding Player Interpretation
- [PDF] Bourke 2013 Second Space
- [PDF] Coppock 2013 Esthetic Experiences Of Digital Gamespace
- [PDF] Erhardt 2013 Reality And Structure Of Virtual Space
- [PDF] Feis Tagliabue 2013 Being And Time Final Fantasy Edition
- [PDF] Feis Tagliabue Bergen 2013 Slides
- [PDF] Hammar 2013 Postphenomenological Play
- [PDF] Jorgensen 2013 GWI The Gameworld Interface
- [PDF] Karhulahti 2013 Defining The Videogame Abstract
- [PDF] Klevjer 2013 Representation And Virtuality
- [PDF] Leino 2013 From Gamespaces To Playable Worlds
- [PDF] Leirfall 2013 CG Space As Directional Space
- [PDF] Martin 2013 LandscapeAndGamescapeInDF
- [PDF] Mildenberger 2013 Evil In Virtual Worlds
- [PDF] Milne 2013 Developing Fictionally Immoral Attitudes
- [PDF] Milne 2013 Slides
- [PDF] Mosca 2013 Boards Outer Space And Freedom In Video Games
- [PDF] Mukherjee 2013 The Playing Fields Of The Empire
- [PDF] Nguyen 2013 Games As Landscape
- [PDF] Riha Vancat 2013 Operational 3d Images
- [PDF] Siabra 2013 Half Minute Hero
- [PDF] Siabra 2013 Half Minute Hero Slides
- [PDF] Vella 2013 The Wanderer In The Wilderness
PCG 2014
- [PDF] Crogan 2014 Abstract Bio
- [PDF] De Wildt 2014. Enstranging Play Distinguishing Playful Subjecthood From Governance. PCG2014
- [PDF] Flanagan 2014 Values At Play In Digital Games Abstract Bio
- [PDF] Gabriels 2014 Free Yourself. PCG2014
- [PDF] Gregersen 2014. Against Autonomous Simulation. PCG20141
- [PDF] Gualeni 2014. Freer Than We Think. PCG2014
- [PDF] Harrington 2014. Games And The Open World On Divisibility. PCG2014
- [PDF] Hurka 2014 Abstract
- [PDF] Kania 2014. Between Live And Tell. PCG2014
- [PDF] Karhulahti 2014. Do Computer Games Simulate After All. PCG2014
- [PDF] Laas 2014. Modern Action Adventure FPSs As Frankfurt Examples. PCG2014
- [PDF] Leino 2014 ∞ Min To Oasis Of Happiness
- [PDF] Liboriussen 2014. The Freedom Of Avatars. PCG2014
- [PDF] Majkowski 2014. Freedom Of Destruction And Carnivalesque In Video Games. PCG2014
- [PDF] Milne Plueckebaum 2014. Animal Crossing As An Interactive Narrative Machine. PCD2014
- [PDF] Moering 2014. Freedom In Games. PCG2014
- [PDF] Mosca 2014. From Movement To Choice. Ontic And Deontic Freedom In Video Games. PCG2014
- [PDF] Nguyen 2014. The Forms And Fluidity Of Game Play PCG2014
- [PDF] Rami El Ali 2014. A New Solution To The Gamers Dilemma. PCG2014
- [PDF] Sageng 2014. Gameness As The Experience Of Cognitive Autonomy. PCG2014
- [PDF] Surber 2014. Freedom As Meaningful Choice. PCG2014
- [PDF] Vella 2014. Freedom And The Ludic Subject. PCG2014
- [PDF] Westerlaken Gualeni 2014. Felino The Philosophical Practice Of Making An Interspecies Videogame. PCG2014
- [PDF] Zhu 2014. The Freedom Of Alienated Reflexive Extended Abstract. PCG2014
PCG 2015
- [PDF] David Myers 2015 What Is A Simulation Of A Game
- [PDF] Feng Zhu 2015 Between Autopoiesis And Neoliberal Self Fashioning The Dialectics Of Self Construction In Single Player RPG Games
- [PDF] Jere Surber 2015 Computer Games As Philosophical Medium
- [PDF] Justyna Janik 2015 Ghosts Of Present Past. The Video Game As An Anthropomorphized Communication Act
- [PDF] Marc Bonner 2015 A Phil Approach To The Refuge Prospect Theory In Urban Open World Games By Merging DeleuzeGuattari And De Certeau
- [PDF] Marta Matylda Kania Spirit Of Seriousness And Bad Faith Or The Meaning Of In Game Life
- [PDF] Nash Penney 2015 Radical Productivity Of Play
- [PDF] Olli Leino 2015 Who Should I Call If No One Shows Up To Pick Up The Dead On Materiality Meaning And Gameness In Cities Skylines
- [PDF] Paul Martin 2015 Academic Game Interpretation A Defence
- [PDF] Pawel Grabarczyk 2015 Three Types Of Representations In Digital Games
- [PDF] Pierre Depaz 2015 The World As Algorithms Political Philosophy In Computer Simulations
- [PDF] Stefano Gualeni 2015 Self Transformation Through Game Design
- [PDF] Wirman Niedenthal 2015 Designing Smell Games Learning From Animal Play
PCG 2016
- [PDF] Adam Russell On Playful Ignorance The Union Of Opposites In Videogame Epistemology
- [PDF] Darshane Jayemanne Ludology Is Strange Temporal Experience In Gaming And Life Is Strange
- [PDF] Felix Schniz Skeptical Hunters A Critical Approach To The Cryptic Ludonarrative Of Bloodborne And Its Player Community
- [PDF] Feng Zhu Analytical Gameplay And The Politics Of Cognitive Mapping
- [PDF] Francesa Borg Taylor East Non Space In The Elder Scrolls V Skyrim
- [PDF] Hans Joachim Backe Past Time Questionable Epistemologies Of Time And Identity In SUPERHOT And Metal Gear Acid 2
- [PDF] Johnathan Harrington Yours Truly Self Narrative And Narrative Designs Of Self
- [PDF] Jose Messias Exploration Beyond Gameplay Modding As Knowledge In Guitar Hero Customs And Pro Evolution Soccer Patches From Bra
- [PDF] Justyna Janik Glitched Perception On The Transparency And Visibility Of The Video Game Medium
- [PDF] Kasper Guldberg Husted Responsibility In Silence Player Avatar Relations In The Virtual Face To Face
- [PDF] Laureline Chiapello From Spectator Knowledge To Pragmatic Knowledge How A Philosophical Understanding Of Knowledge Can Hel
- [PDF] Lenordo Marcato Of Human And Posthuman Videogames And The Future Of The Human
- [PDF] Marc Bonner Puzzle About The Island %E2%80%93 Multi Perspective Studies On Knowledge In The Witness
- [PDF] Mateuz Felcza 2016 Justice And Violence The Study Of Gameplay In The Infinite Engine CRPGs
- [PDF] Michael Straeubig Do Playful Systems Knowthat They Play
- [PDF] Michelle Westerlaken And Stefano Gualeni Siituated Knowledge Through Game Design A Transformative Excercise With Ants
- [PDF] Nathan Hulsey Space Bites Back
- [PDF] Olli Tapio Leino STONE LIFEEGG %E2%80%93 Little Alchemy As A Limit Idea For Thinking About Knowledge And Discovery In Computer Games
- [PDF] Peter Howell A Theoretical Framework Of Ludic Knowledge A Case Study Of Disruption And Cognitive Engagement
- [PDF] Peter Nelson Colliders With Context Trees In First Person Shooter Computer Games
- [PDF] Sandy Appleoff Lyon And Lisa Jaloza More Human Than Nonhuman Posthumanism Embodied Cognition And Videogames As Affective Expe
- [PDF] Sebastian Moering 2016 Understanding Single Player Computer Games As Experiental Systems
- [PDF] Stephan Gunzel Min And Body Expanded The Aesthetic Pardigms Of Videogames
- [PDF] Veli Matti Karhulahti Subjectivist And Objectivist Ludo Ethics
- [PDF] Victor Navarro Remesal Whats Zen About Zen Modes Prajna Knowledge Versus Mindfullness In Game Design
- [PDF] William Huber Extreme Simulation The Status Of The Stunt
PCG 2017
- [PDF] Backe 2017 Two Ways Through The Looking Glass
- [PDF] Blacha 2017 Processes And Idleness In Europa Universalis 4
- [PDF] Felczak 2017 Orchestrating The In Game Agency. Towards The Inaesthetics Of The Code In Doom 3 Pocg
- [PDF] Fetzer 2017 Orchestrating The In Game Agency. Towards The Inaesthetics Of The Code In Doom 3
- [PDF] Fizek 2017 Self Playing Games Rethinking The State Of Digital Play
- [PDF] Fu 2017 Are Video Games Modern From The Aspect Of The Conception Of Time
- [PDF] Harrington 2017 Something Something Game Something A Visual Approach To Definitions In Games
- [PDF] Jacevic 2017 This. Cannot. Continue. – Ludoethical Tension In NieR Automata
- [PDF] Klevjer 2017 Computer games and the constitutive act of Diegetic pretence
- [PDF] Laas 2017 Do We Need Virtual Actions And Events
- [PDF] Leino 2017 Chaos At The Europoort Performance, Empathy And Materiality In Euro Truck Simulator 2
- [PDF] Mosselaer 2017 Fictionally Flipping Tetrominoes
- [PDF] Murphy 2017 Shared Cooperative Activity
- [PDF] Nelson 2017 A Game Made From Other Games Actions And Entities In Garrys Mod
- [PDF] Oliva 2017 On The Ontological Status Of Musical Actions In Digital Games
- [PDF] Ostritsch 2017 The Ethical Relevance Of Interactivity In Computer Games
- [PDF] Petris Falk 2017 (Re)framing computer games with(in) agential Realism
- [PDF] Plûckebaum 2017 On How To Make Sense Of Virtualects
- [PDF] Sageng 2017 The Ontological Status Of Game Ecologies
- [PDF] Serada 2017 Free To Play Games Between Good And Evil The Case Of Rewarded Video Ad
- [PDF] Ulbricht 2017 The Moral Status Of Virtual Actions
- [PDF] Vella 2017 Action As The Basis For An Aesthetics Of Ludic Subjectivity
- [PDF] Westerlaken 2017 Self Fashioning In Action Zelda’s Breath Of The Wild Vegan Ru
- [PDF] Westerlaken Gualeni 2017 A DIALOGUE CONCERNING ‘DOING PHILOSOPHY WITH AND WITHIN COMPUTER GAMES’
- [PDF] Willis Adamo Mushiva 2017 Persuasion And Empathy In Computer Games, An Ontological Perspective
- [PDF] Willumsen 2017 The Subject And The Form Inquiries Into Formal Analysis
PCG 2018
- [PDF] Chartrand And Thériault 2018 The Videoludic Cyborg
- [PDF] Davnall 2018 Grand Theft Argument
- [PDF] Declos 2018 Videogame Cognitivism
- [PDF] Deriglazov 2018 The Pleasure Of Turtling
- [PDF] Felczak 2018 Valuable Cannibals
- [PDF] Grabarczyk 2018 From Rogue To Lootboxes
- [PDF] Harrington 2018 On Buddhist Frogs
- [PDF] Janik 2018 Gamer Player Bio Object Abstract
- [PDF] Janik 2018 Gamer Player Bio Object Abstract
- [PDF] Jayemanne 2018 Ethical Temporality
- [PDF] Juul 2018 The Aesthetics Of The Aesthetics Of The Aesthetics Of Video Games
- [PDF] Leino 2018 Escape From CD Road
- [PDF] Nelson 2018 Encoding The Symptom Or The Cause
- [PDF] Salin 2018 Principles Of Procedural Hermenutics
- [PDF] Svelch 2018 Encoding Monsters
- [PDF] Svelch 2018 Encoding Monsters Old
- [PDF] Trepanier Jobin 2018 Ideology Of Play
- [PDF] Vella 2018 Play And Ecstase
- [PDF] Walther 2018 Towards A New Theory Of A New Concept Of Gameplay
- [PDF] Zhu 2018 The Affective Ethics Of Computer Games
PCG 2019
- [PDF] Arne Kjell Vikhagen This Game Is Broken
- [PDF] Caroline Bem Queer Aesthesis In Robert Yang’s Marathon
- [PDF] Daniel O'Shiel Computer Games, Image Consciousness And Magic
- [PDF] David Myers Matchmaking And Art
- [PDF] Deslongchamps Gagnon Becoming An Emotionally Better Player
- [PDF] Desrochers Trahan Benoit Hawey Video Games, Art And The Human Condition
- [PDF] Federico Alvarez Igarzabal Experiencing The Passage Of Time In Video Games
- [PDF] John R. Sageng Immersion As The Experience Of World Involvement
- [PDF] Justyna Janik Transformative Power Of Gameplay Abstract PCG2019
- [PDF] Margarita Skomorokh A Lattice And A Sneaker. Digital Games As If Images
- [PDF] Markéta Hrehorova The Ethics Of FPS Aesthetics
- [PDF] Sebastian Moering Aesthetics Of Care And Care For Aesthetics
- [PDF] Stefano Caselli Thrown Into The World
- [PDF] Zagal Debus Cardona Revera On The Ultimate Goals Of Gaming