PCG 2007
- Asheim_PaperPCG2007.pdf (196.5 Kb)
- Briggle_PaperPCG2007.pdf (433.91 Kb)
- Compagno_PaperPCG2007.pdf (369.57 Kb)
- Compagno_SlidesPCG2007.pdf (543.08 Kb)
- Coppock_SlidesPCG2007.pdf (402.13 Kb)
- Fossheim_SlidesPCG2007.pdf (11.41 Kb)
- Frome_SlidesPCG2007.pdf (163.37 Kb)
- Guenzel_PaperPCG2007.pdf (151.52 Kb)
- Hansen_PaperPCG2007.pdf (213.66 Kb)
- Lankoski_PaperPCG2007.pdf (418.66 Kb)
- Leino_PaperPCG2007.pdf (326.29 Kb)
- Losh_SlidesPCG2007.pdf (782.04 Kb)
- Mandt-LarsenPCG2007.pdf (113.36 Kb)
- Pearce_PaperPCG2007.pdf (1.23 Mb)
- Pinchbeck_PaperPCG2007.pdf (526.56 Kb)
- Rauch_PaperPCG2007.pdf (220.89 Kb)
- Sageng_PaperPCG2007.pdf (185.13 Kb)
- Sageng_SlidesPCG2007.pdf (60.46 Kb)
- Sommerseth_PaperPCG2007.pdf (199.33 Kb)
- Spence_PaperPCG2007.pdf (783.84 Kb)
PCG 2009
- Asheim Olav 2009 - MMOG ONTOLOGY HOW TO BE A FICTIONAL ANTIREALIST.pdf (161.74 Kb)
- Baptista Luca 2009 - Interacting With Fiction.pdf (33.42 Kb)
- Caracciolo Marco 2009 - Conceptual Blending in Computer Games Integrating Fiction and Meaning.pdf (720.98 Kb)
- Deterding Sebastian 2009 - Fiction as Play Reassessing the Relation of Games, Play, and Fiction.pdf (140.81 Kb)
- Dixon Dan 2009 - Nietzsche contra Caillois Beyond Play and Games.pdf (123.59 Kb)
- Eilertsen Lill 2009 - Is Thatgamecompany Bringing Computer Games Closer to Art with Their New Game Flower.pdf (94.92 Kb)
- Frome Jonathan 2009 - The Ontology of Interactivity (1).pdf (28.55 Kb)
- Frome Jonathan 2009 - The Ontology of Interactivity.pdf (28.55 Kb)
- Goguen Stacey 2009 - Dual Wielding Morality World of Warcraftand the ethics of ganking.pdf (124.85 Kb)
- Gooskens Geert 2009 - Morality in Computer Games A Phenomenological Approach.pdf (23.26 Kb)
- Grey Sarah 2009 - Dissonance and Dystopia Fallout 3 and Philosophy Amidst the Ashes.pdf (112.78 Kb)
- Jorno Rasmus Leth 2009 - The Reality of Games.pdf (410.32 Kb)
- Klevjer Rune - Model and Image Towards a Theory of Computer Game Depiction.pdf (196.85 Kb)
- Leino Olli Tapio 2009 - Understanding Games as Played Sketch for a first-person perspective for computer game analysis.pdf (127.93 Kb)
- Liboriussen Bjarke 2009 - The Age of Chosen Worldviews.pdf (85.34 Kb)
- Norgard Rikke Toft 2009 - JUST LIKE DRIVING – Computer Games as Actual Practice and Objects of Presentation.pdf (798.93 Kb)
- Ostritsch Sebastian 2009 - Simulation Games Art and Science.pdf (127.59 Kb)
- Rush Jeff - Game PastFuture Narrative and Phenomenological Time in.pdf (5.5 Mb)
- Sageng_SlidesPCG2009.ppt (98 Kb)
- Spence Edward H 2009 - The Moral Status of Virtual Artifacts In Computer Games.pdf (206.15 Kb)
- Tavinor Grant 2009 - The Definition of Videogames Revisited.pdf (57.88 Kb)
- Thon Jan-Noël 2009 - Computer Games, Fictional Worlds, and Transmedia Storytelling A Narratological Perspective.pdf (47.14 Kb)
- Wade Alex 2009 - A Dromology of the Videogame.pdf (113.95 Kb)
PCG 2011
- Belmonte 2011 - Identity-and-choice.pdf (195.47 Kb)
- Butler 2011 - Becoming Zerg – The Machinic Embodiment.pdf (147.82 Kb)
- Consalvo 2011 - players-and-avatars-against-identification Slides.htm (322.36 Kb)
- Day 2011 - Darn it, I Keep Dying! The Metaphysical Self in Computer Games.pdf (82 Kb)
- Gazzard 2011 - Re-Positioning the Senses.pdf (192.6 Kb)
- Gualeni 2011 - What is it like to be a digital bat.pdf (288.1 Kb)
- Kennedy 2011 -A Man Chooses -A Slave Obeys.pdf (91.26 Kb)
- Klevjer 2011 - Driving Miss Ryan. Telepresenceand Diegesis in the Action-Adventure.pdf (286.93 Kb)
- Malakasioti Papadropoulos 2011 - Self-spatialities-of-gaming-experience.pdf (221.47 Kb)
- Matthews 2011- Desire Enjoyment and Lack - A Psychoanalytic Approach to Computer Games.pdf (130.76 Kb)
- Mendez Martinez - Identity and Simulacrum - Thank you Mario, but your Identity is in Another Castle.pdf (224.54 Kb)
- Moring 2011- Whats-love-got-to-do-with-it.pdf (177.84 Kb)
- Mosca 2011 - To -be-and-not-to-be-ontology-of-rules-in-computer-based-games.pdf (408.04 Kb)
- Mukherajee - 2011 -Re-membering and Dismembering -Memory and the (Re)Creation of Identities in Videogames.pdf (454.7 Kb)
- Myers 2011 Animals and Avatars - Reflections of a biological naturalist.pdf (463.08 Kb)
- Myers_animalsavatars 2011_slides.ppt (2.85 Mb)
- Olson 2011 - The Metaphysics of Avatars and Their Relation to Players.pdf (131.53 Kb)
- Parker 2011 - In the Domain of Optional Rules.pdf (122.79 Kb)
- Roinioti 2011 - Blizzard will Soon Reveal Your Real Name.pdf (329.5 Kb)
- Schrape 2011 - The-rhetoric-of-mimicry-and-agon.pdf (257.67 Kb)
- Singh Passi - 2011 - Deconstructing-the-time-travelling-identity.pdf (259.36 Kb)
- Toft Nordgaard 2011 - The Joy of Doing -The Corporeal Connection in Player-Avatar Identity.pdf (593.23 Kb)
- Tolic Magdinski 2011 - The King of Quake – is there an Avatar in MMOFPS.pdf (74.54 Kb)
- Vella 2011 - Spatialised-memory.pdf (248.13 Kb)
PCG 2012
- Arsenault 2012 -Poiesis-and-Imagination-in-the-Aesthetic-Experience-The-Moment-of-Grace-in-Computer-Game-Play.pdf (45.99 Kb)
- Baker 2012 -Representation-by-Regulated-Interaction.pdf (141.78 Kb)
- Bjor Juul 2012 -Zero-player-games-Exploring-the-distinction-between-Games-as-Artifacts-and-Games-as-Activities.pdf (276.87 Kb)
- Boisvert Si 2012 -Activating-Narcissus-Cognitive-and-Affective-Systems-Transformed-Through-Serious-Game-Play.pdf (212 Kb)
- Bruinsma 2012 -Through-the-Image-Framing-Videogame-Play.pdf (402.81 Kb)
- Consalvo Begy 2012 -Virtual-Pets-and-the-End-of-the-World-Studying-an-MMOG-s-Closure.pdf (1.01 Mb)
- Dunn 2012 -Virtual-Worlds-and-Moral-Evaluation.pdf (190.03 Kb)
- Farrow 2012 -In-The-Game-Embodied-Subjectivity-in-Gaming-Environments.pdf (93.52 Kb)
- Gregersen 2012 -Generic-experiences.pdf (131.52 Kb)
- Hehir 2012 -Believe-and-Be-Live-Entangled-Experience-in-Halo.pdf (166.88 Kb)
- Jong 2012 -Ethical-Advocates-in-Dragon-Age-Origins.pdf (143.84 Kb)
- Karhulahti 2012 -Adventure-as-Art-The-Aesthetic-Value-of-Puzzles.pdf (669.8 Kb)
- Martin 2012 -A-phenomenological-account-of-the-playing-body-in-avatar-based-action-games.pdf (216.04 Kb)
- Mckeown 2012 -To-Those-Who-Loved-This-World-A-Reconsideration-of-Gilles-Deleuze-s-Action-Image-in-the-Expanded-Reality-of-Final-Fantasy-VII.pdf (145.98 Kb)
- Mukherjee 2012 -Vishnu-and-the-Videogame-The-Videogame-Avatar-and-Hindu-Philosophy.pdf (111.17 Kb)
- Naubert 2012-Cybersport-2-0-Legitimization-and-Ethical-Dimensions-of-Videogames.pdf (137.29 Kb)
- Rafinsky 2012 - I play therefore I am.pdf (306.63 Kb)
- Tirrell 2012 -Dumb-People-Smart-Objects-The-Sims-and-the-Distributed-Self.pdf (1.1 Mb)
PCG 2013
- Arjoranta 2013 Understanding Player Interpretation.pdf (195.13 Kb)
- Arjoranta 2013 Understanding-Player-Interpretation Slides.pdf (1.45 Mb)
- Bourke - 2013 Second-Space.pdf (373.5 Kb)
- Coppock 2013 Esthetic-Experiences-of-Digital-Gamespace.pdf (12.68 Mb)
- Coppock 2013 Slides.ppt (2.43 Mb)
- Erhardt 2013 Reality_and_structure_of_virtual_space.pdf (266.44 Kb)
- Feis Tagliabue_Bergen-2013-Slides.pdf (1.2 Mb)
- Feis-Tagliabue 2013-Being-and-Time-Final-Fantasy-Edition.pdf (250.3 Kb)
- Hammar 2013 - Postphenomenological-Play.pdf (252.95 Kb)
- Jorgensen 2013 GWI the gameworld interface.pdf (58.71 Kb)
- Karhulahti 2013 Defining the Videogame-Abstract.pdf (138.97 Kb)
- Klevjer 2013 _Representation And Virtuality.pdf (51.28 Kb)
- Leino 2013 From Gamespaces to Playable Worlds.pdf (117.35 Kb)
- Leirfall 2013 CG_Space_as_Directional_Space.pdf (47.33 Kb)
- Martin 2013 _LandscapeAndGamescapeInDF.pdf (660.53 Kb)
- Mildenberger 2013 - Evil-in-virtual-worlds.pdf (227.17 Kb)
- Mildenberger 2013 Slides.ppt (362 Kb)
- Milne 2013 - Developing Fictionally Immoral Attitudes.pdf (174.84 Kb)
- Milne 2013 Slides.pdf (408.48 Kb)
- Mosca 2013 -Boards-Outer-Space-and-Freedom-in-Video-Games.pdf (152.24 Kb)
- Mukherjee 2013 - The Playing Fields of the Empire.pdf (580.76 Kb)
- Nguyen 2013 -Games-as-landscape.pdf (139.86 Kb)
- Riha_Vancat 2013 - Operational 3d images.pdf (148.11 Kb)
- Siabra 2013 Half-Minute-Hero Slides.pdf (5.44 Mb)
- Siabra 2013 Half-minute-hero.pdf (687.51 Kb)
- Vella 2013 -the-wanderer-in-the-wilderness.pdf (119.25 Kb)
PCG 2014
- Crogan 2014 Abstract_Bio.pdf (247.2 Kb)
- Flanagan 2014 - Values at Play in Digital Games -Abstract_Bio.pdf (188.98 Kb)
- Gabriels-2014 -Free-yourself.-PCG2014.pdf (166.13 Kb)
- Gregersen-2014.-Against-Autonomous-Simulation.-PCG20141.pdf (183.24 Kb)
- Gualeni-2014.-Freer-than-We-Think.-PCG2014.pdf (249.61 Kb)
- Harrington-2014.-Games-and-the-Open-World_On-Divisibility.-PCG2014.pdf (247.25 Kb)
- Hurka 2014 Abstract.pdf (27.23 Kb)
- Kania 2014.-Between-Live-and-Tell.-PCG2014.pdf (166.12 Kb)
- Karhulahti-2014.-Do-Computer-Games-Simulate-After-All.-PCG2014.pdf (259.03 Kb)
- Laas 2014.-Modern_Action-Adventure-FPSs_as_Frankfurt_Examples.-PCG2014.pdf (246.76 Kb)
- Leino 2014 -∞-min-to-Oasis-of-Happiness.pdf (338.09 Kb)
- Liboriussen-2014.-The-Freedom-of-Avatars.-PCG2014-.pdf (151.15 Kb)
- Majkowski-2014.-Freedom-of-Destruction-and-Carnivalesque-in-Video-Games.-PCG2014.pdf (353.45 Kb)
- Milne-Plueckebaum-2014.-Animal-Crossing-as-an-Interactive-Narrative-Machine.-PCD2014.pdf (225.74 Kb)
- Moering-2014.-Freedom-in-Games.-PCG2014.pdf (290.92 Kb)
- Mosca-2014.-From-Movement-to-Choice.-Ontic-and-Deontic-Freedom-in-Video-Games.-PCG2014.pdf (573.91 Kb)
- Nguyen-2014.-The-Forms-and-Fluidity-of-Game-Play-PCG2014.pdf (163.34 Kb)
- Rami-El-Ali 2014.-A-New-Solution-to-the-Gamers-Dilemma.-PCG2014.pdf (176.89 Kb)
- Sageng-2014.-Gameness-as-the-Experience-of-Cognitive-Autonomy.-PCG2014.pdf (114.77 Kb)
- Surber 2014.-Freedom-as-Meaningful-Choice.-PCG2014.pdf (365.18 Kb)
- Vella-2014.-Freedom-and-the-Ludic-Subject.-PCG2014.pdf (199.54 Kb)
- Westerlaken_Gualeni-2014.-Felino_The-Philosophical-Practice-of-Making-an-Interspecies-Videogame.-PCG2014.pdf (673.82 Kb)
- Zhu-2014.-The-Freedom-of-Alienated-Reflexive_Extended-Abstract.-PCG2014.pdf (324.66 Kb)
- de-Wildt-2014.-Enstranging-Play_-Distinguishing-Playful-Subjecthood-from-Governance.-PCG2014.pdf (334.62 Kb)
PCG 2015
- David-Myers-2015-What-is-a-simulation-of-a-game.pdf (288.96 Kb)
- Feng-Zhu-2015-Between-autopoiesis-and-neoliberal-self-fashioning-the-dialectics-of-self-construction-in-single-player-RPG-games.pdf (691.29 Kb)
- Jere-Surber-2015-Computer-Games-as-Philosophical-Medium.pdf (128.56 Kb)
- Justyna-Janik-2015-Ghosts-of-Present-Past.-The-video-game-as-an-anthropomorphized-communication-act.pdf (220.33 Kb)
- Marc-Bonner-2015-A-Phil-Approach-To-The-Refuge-Prospect-Theory-In-Urban-Open-World-Games-By-Merging-DeleuzeGuattari-and-de-Certeau.pdf (266.58 Kb)
- Marta-Matylda-Kania-Spirit-of-Seriousness-and-Bad-Faith-or-the-Meaning-of-In-game-Life.pdf (203.34 Kb)
- Nash-Penney-2015-Radical-Productivity-of-Play.pdf (334.76 Kb)
- Olli-Leino-2015-Who-should-I-call-if-no-one-shows-up-to-pick-up-the-dead-On-materiality-meaning-and-gameness-in-Cities-Skylines.pdf (276.38 Kb)
- Paul-Martin-2015-Academic-game-interpretation-a-defence.pdf (452.62 Kb)
- Pawel-Grabarczyk-2015-Three-types-of-representations-in-digital-games.pdf (374.41 Kb)
- Pierre-Depaz-2015-The-world-as-algorithms-political-philosophy-in-computer-simulations.pdf (117.72 Kb)
- Stefano-Gualeni-2015-Self-Transformation-Through-Game-Design.pdf (290.54 Kb)
- Wirman-Niedenthal-2015-Designing-smell-games-learning-from-animal-play.pdf (100.64 Kb)
PCG 2016
- Adam-Russell-On-Playful-Ignorance-The-Union-of-Opposites-in-Videogame-Epistemology.pdf (145.35 Kb)
- Darshane-Jayemanne-Ludology-is-Strange-Temporal-Experience-in-Gaming-and-Life-is-Strange.pdf (210.1 Kb)
- Felix-Schniz-Skeptical-Hunters-A-Critical-Approach-to-the-Cryptic-Ludonarrative-of-Bloodborne-and-Its-Player-Community-.pdf (375.5 Kb)
- Feng-Zhu-Analytical-Gameplay-and-the-Politics-of-Cognitive-Mapping.pdf (129.01 Kb)
- Francesa-Borg-Taylor-East-Non-Space-in-The-Elder-Scrolls-V-Skyrim.pdf (138.3 Kb)
- Hans-Joachim-Backe-Past-Time-Questionable-Epistemologies-of-Time-and-Identity-in-SUPERHOT-and-Metal-Gear-Acid-2.pdf (703.64 Kb)
- Johnathan-Harrington-Yours-Truly-Self-Narrative-and-Narrative-Designs-of-Self.pdf (134.8 Kb)
- Jose-Messias-Exploration-beyond-gameplay-Modding-as-knowledge-in-Guitar-Hero-customs-and-Pro-Evolution-Soccer-patches-from-Bra.pdf (143.56 Kb)
- Justyna-Janik-Glitched-Perception-On-the-Transparency-and-Visibility-of-the-Video-Game-Medium.pdf (624.13 Kb)
- Kasper-Guldberg-Husted-Responsibility-in-Silence-Player-Avatar-Relations-in-the-Virtual-Face-to-Face.pdf (334.22 Kb)
- Laureline-Chiapello-From-spectator-knowledge-to-pragmatic-knowledge-how-a-philosophical-understanding-of-knowledge-can-hel.pdf (382.51 Kb)
- Lenordo-Marcato-Of-Human-and-Posthuman-Videogames-and-the-Future-of-the-Human.pdf (664.27 Kb)
- Marc-Bonner-Puzzle-About-The-Island-%E2%80%93-Multi-Perspective-Studies-on-Knowledge-in-the-Witness.pdf (1.84 Mb)
- Mateuz-Felcza-2016-Justice-and-Violence-the-Study-of-Gameplay-in-the-Infinite-Engine-cRPGs.pdf (598.31 Kb)
- Michael-Straeubig-Do-playful-systems-knowthat_they_play.pdf (178.54 Kb)
- Michelle-Westerlaken-and-Stefano-Gualeni-Siituated-Knowledge-through-Game-Design-A-transformative-Excercise-with-Ants.pdf (823.97 Kb)
- Nathan-Hulsey-Space-bites-back.pdf (151.71 Kb)
- Olli-Tapio-Leino-STONE-LIFEEGG-%E2%80%93-Little-Alchemy-as-a-Limit-Idea-for-Thinking-About-Knowledge-and-Discovery-in-Computer-Games.pdf (478.13 Kb)
- Peter-Howell-A-Theoretical-Framework-of-Ludic-Knowledge-A-Case-Study-of-Disruption-and-Cognitive-Engagement.pdf (669.95 Kb)
- Peter-Nelson-Colliders-with-Context-Trees-in-First-Person-Shooter-Computer-Games.pdf (1.85 Mb)
- Sandy-Appleoff-Lyon-and-Lisa-Jaloza-More-Human-than-Nonhuman-Posthumanism-Embodied-Cognition-and-Videogames-as-Affective-Expe.pdf (355.01 Kb)
- Sebastian-Moering-2016-Understanding-Single-Player-Computer-Games-as-Experiental-Systems.pdf (560.7 Kb)
- Stephan-Gunzel-Min-and-Body-Expanded-The-Aesthetic-Pardigms-of-Videogames.pdf (395.46 Kb)
- Veli-Matti-Karhulahti-Subjectivist-and-Objectivist-Ludo-Ethics.pdf (105.71 Kb)
- Victor-Navarro-Remesal-Whats-Zen-about-Zen-Modes-Prajna-Knowledge-Versus-Mindfullness-in-Game-Design.pdf (218.47 Kb)
- William-Huber-Extreme-simulation-the-status-of-the-stunt.pdf (111.38 Kb)
PCG 2017
- Backe - 2017 - Two Ways through the Looking Glass.pdf (1.25 Mb)
- Blacha - 2017 - Processes and Idleness in Europa Universalis 4.pdf (323.22 Kb)
- Felczak - 2017 - Orchestrating the in-game agency. Towards the inaesthetics of the code in Doom 3 _pocg.pdf (563.8 Kb)
- Fetzer - 2017 - Orchestrating the in-game agency. Towards the inaesthetics of the code in Doom 3.pdf (223.13 Kb)
- Fizek - 2017 - Self-playing Games Rethinking the State of Digital Play.pdf (411.05 Kb)
- Fu - 2017 - Are Video Games Modern From the Aspect of the Conception of Time.pdf (354.29 Kb)
- Harrington - 2017 - Something Something Game Something A Visual Approach to Definitions in Games.pdf (136.91 Kb)
- Jacevic - 2017 - This. Cannot. Continue. – Ludoethical Tension in NieR Automata.pdf (126.61 Kb)
- Klevjer - 2017 - Computer games and the constitutive act of diegetic pretence.pdf (220.85 Kb)
- Laas - 2017 - Do We Need Virtual Actions and Events.pdf (427.59 Kb)
- Leino - 2017 - Chaos at the Europoort Performance, Empathy and Materiality in Euro Truck Simulator 2.pdf (373.63 Kb)
- Mosselaer - 2017 - Fictionally Flipping Tetrominoes.pdf (302.97 Kb)
- Murphy - 2017 - Shared Cooperative Activity.pdf (321.19 Kb)
- Nelson - 2017 - A Game Made From Other Games Actions and Entities in Garrys Mod.pdf (330.86 Kb)
- Oliva - 2017 - On the ontological status of musical actions in digital games.pdf (173.71 Kb)
- Ostritsch - 2017 - The Ethical Relevance of Interactivity in Computer Games.pdf (130.3 Kb)
- Petris Falk - 2017 - (Re)framing computer games with(in) agential realism.pdf (241.7 Kb)
- Plûckebaum - 2017 - On How to Make Sense of Virtualects.pdf (207.02 Kb)
- Sageng - 2017 - The Ontological Status of Game Ecologies.pdf (304.68 Kb)
- Serada - 2017 - Free-to-Play Games Between Good and Evil the Case of Rewarded Video Ad.pdf (253.55 Kb)
- Ulbricht - 2017 - The Moral Status of Virtual Actions.pdf (358.14 Kb)
- Vella - 2017 - Action as the basis for an aesthetics of ludic subjectivity.pdf (429.99 Kb)
- Westerlaken - 2017 - Self-Fashioning in Action Zelda’s Breath of the Wild Vegan Ru.pdf (1.67 Mb)
- Westerlaken Gualeni - 2017 - A DIALOGUE CONCERNING ‘DOING PHILOSOPHY WITH AND WITHIN COMPUTER GAMES’.pdf (100.61 Kb)
- Willis Adamo Mushiva - 2017 - Persuasion and Empathy in Computer Games, An Ontological Perspective.pdf (222.69 Kb)
- Willumsen - 2017 - The Subject and the Form Inquiries into Formal Analysis.pdf (473.3 Kb)
PCG 2018
- Chartrand and Thériault - 2018 - The videoludic cyborg.pdf (207.72 Kb)
- Davnall - 2018 - Grand theft argument.pdf (192.15 Kb)
- Declos - 2018 - Videogame cognitivism.pdf (231.29 Kb)
- Deriglazov - 2018 -The Pleasure of Turtling.pdf (186.81 Kb)
- Felczak - 2018 -Valuable cannibals.pdf (219.99 Kb)
- Grabarczyk - 2018 - From rogue to lootboxes.pdf (309.48 Kb)
- Harrington - 2018 - On buddhist frogs.pdf (155.45 Kb)
- Janik 2018 -Gamer - Player - Bio-Object abstract.pdf (393.62 Kb)
- Jayemanne - 2018 - Ethical Temporality.pdf (194.87 Kb)
- Juul - 2018 - The Aesthetics of the Aesthetics of the Aesthetics of Video Games.pdf (4.29 Mb)
- Leino - 2018 - Escape from CD-Road.pdf (253.46 Kb)
- Nelson - 2018 - Encoding the symptom or the cause.pdf (1.43 Mb)
- Salin - 2018 - Principles of procedural hermenutics.pdf (254.88 Kb)
- Svelch - 2018 - Encoding monsters old.pdf (722.29 Kb)
- Svelch - 2018 - Encoding monsters.pdf (716.48 Kb)
- Trepanier Jobin - 2018 - Ideology of Play.pdf (100.38 Kb)
- Vella - 2018 - Play and ecstase.pdf (255.43 Kb)
- Walther - 2018 - Towards a new theory of a new concept of gameplay.pdf (678.22 Kb)
- Zhu - 2018 - The affective ethics of computer games.pdf (618.09 Kb)
PCG 2019
- Arne Kjell Vikhagen - This Game is Broken.pdf (135.11 Kb)
- Caroline Bem - Queer Aesthesis in Robert Yang’s Marathon.pdf (143.85 Kb)
- Daniel O'Shiel - Computer Games, Image-Consciousness and Magic.pdf (302.01 Kb)
- David Myers - Matchmaking and Art.pdf (222.89 Kb)
- Deslongchamps-Gagnon - Becoming an Emotionally Better Player.pdf (296.26 Kb)
- Desrochers-Trahan Benoit Hawey - Video games, Art and the Human Condition.pdf (156.97 Kb)
- Federico Alvarez Igarzabal - Experiencing the Passage of Time in Video Games.pdf (1.03 Mb)
- Filip Jankowski - New Extremity, Affect Theory and the Early Digital Games Directed by David Cage.docx (43.61 Kb)
- John R. Sageng - Immersion as the Experience of World Involvement.pdf (182.49 Kb)
- Justyna Janik - Transformative Power of Gameplay abstract PCG2019.pdf (388.88 Kb)
- Kalmanlehto and von Bonsdorff - Rhythm and Subjectivity in Digital Games.docx (41.71 Kb)
- Margarita Skomorokh - A Lattice and a Sneaker. Digital Games as If-Images.pdf (1.41 Mb)
- Markéta Hrehorova - The Ethics of FPS-Aesthetics.pdf (211.42 Kb)
- Pawel Grabarczyck - Games as Participation.docx (40.53 Kb)
- Sebastian Moering - Aesthetics of Care and Care for Aesthetics.pdf (566.45 Kb)
- Souvik Mukherjee - Here Be Dragons - Aesthesis, Affect and Ethics in Videogame Cartography.docx (53.33 Kb)
- Stefano Caselli - Thrown into the world.pdf (233.38 Kb)
- Zagal Debus Cardona-Revera - On the Ultimate Goals of Gaming.pdf (550.54 Kb)