Base
Country | USA |
Institutional affiliation | University of Maryland, College Park |
Title | Ph.D student |
Research interests relevant to game philosophy | My dissertation, “Are Videogames Art?”, addresses the art status of videogames. I defend a non-universal answer, arguing that while videogames can be artworks, not all of them are. In particular my position argues for the incompatibility of games and artworks, thus entailing that all videogames that are games cannot be artworks. In response to this incompatibility I propose a formalist intentional-historical definition of videogames that accounts for the extension of videogames to include works that are not games. It is these non-ludic videogames that are potential art status candidates. Finally, I defend an intentional-historical definition of art that shows an objects art status to depend largely on the intentions of its creator, providing a theoretical account of how it is that someone can intend to make an object that is both a videogame and an artwork. |
Publications and presentations relevant to game philosophy | “Why Games Are Not Artworks” – Canadian Philosophical Association – 2016 |
Keywords | art, aesthetics, play, meaning, intentions, ontology |
Name | Brock Rough |
Background | philosophy |