Institute Of Architecture and Media, Faculty of Architecture, TU Graz
|Research interests relevant to game philosophy||
Coming from an architectural background, my current research focuses on the function of space in digital environments as the intersection between architectural and spatial practices with videogame design and gameplay as practice. Borrowing from both theory and design, I am working on developing an analytical framework for an operational ontology of navigable environments, based on the fundamental aspects of their spatial constitution, as a case of being-in-the-world, upon a generalization of lived environments, real and artificial, where spatial conditions function as a proto-narrative construction, and gameplay is formed by the allowed degrees of freedom, as contingency on ergodic space.
|Publications and presentations relevant to game philosophy||
PRESENTATIONS – EXHIBITIONS
game studies, architecture, space, gamespace, navigability, spatiotemporal environments, mathematics, geometry, spatial intelligence
architecture, computational design, game design, philosophy