Ian Bryce Jones




Institutional affiliation

School of the Art Institute of Chicago



Research interests relevant to game philosophy

In my dissertation, “Enough of a World: A Phenomenology of Videogame Weltlichkeit,” I argued that digital games’ status as “worlds” presents a fundamental key to understanding their place within our current media landscape. Adopting the concept of worldhood as employed within the phenomenological tradition as a theoretical lens, I examined the ways in which games foster an embodied connection between player and avatar, engender a sense of place, and situate players within a meaningful network of potential actions. My current book project, Tactile Abstractions: Game Interfaces, Identification, and Intimacy, builds upon phenomenology’s focus on lived experience to interrogate issues of empathy, epistemology, and the player-avatar relation.

Publications and presentations relevant to game philosophy

“Special Effectivities: On the Intersection of Spatial Knowledge and Bodily Skill.” (Philosophy of Computer Games 2013)
“Do the Locomotion: Obstinate Avatars, Dehiscent Performances, and the Rise of the Comedic Videogame.” The Velvet Light Trap, no. 77 (March 2016)
“What Were Minecart Boosters? Minecraft, Digital Distribution, and Preservative Labor.” Journal of Fandom Studies 5, no. 1 (Forthcoming 2017)


Phenomenology, Ecological Psychology, the Enactive Approach to Cognition, Player-Avatar Relation


Ian Bryce Jones


Cinema and Media Studies