Ivan Mosca

Base

Country

Italy

Institutional affiliation

University of Torino

Title

Researcher

Research interests relevant to game philosophy

I investigate the ontological properties of games. In particular, I use the tools offered by social ontology for the analysis of the role of rules, interaction and fiction in the constitution of (computer) games.

Publications and presentations relevant to game philosophy

Articles and chapters
29. (in press) What is it like to be a player? Against Rule Reductionism.
27. (2015). Why society depends on games… but is not a game. Mustekala (ISSN 2341-9873), peli 3/15, vol. 60.
26. (2015) Jeu/Genre. In F. Lignon, (a cura di), Genre et jeux vidéo. Tolosa: PUM.
25. (2014). From Movement to Choice: Ontic and Deontic Freedom in Video Games. Proceedings of the International Conference «Freedom of Play», Bilgi University, Istanbul.
24. (2014) The Testing Shift. Game testing as embedded empirical study of user response. Proceedings of the International Conference «International Society for the Empirical Study of Literature and Media», University of Turin, Turin.
23. (2014) The Social Ontology of Digital Games. In H. Agius and M. Angelides (Eds) “Handbook fo digital games”, Wiley-IEEE: 607-644. ISBN: 9781118328033.
22. (2014) Game and Culture: Social Ontology as a Tool for Analysis, Proceedings of International Conference «Games, Interaction, Reasoning, Learning and Semantics», Lund University, Lund.
21. (2014) What is it like to be a player?, Proceeding of the International Conference Critical Evaluation of Game Studies», Tampere University, Tampere.
20. (2014) The Ontology of Gender in Computer Games, Mise au Point, 6.
19. (2013) Boards. The Place of Space. Proceedings of International Conference «The Philosophy of Computer Games. Computer Game Space: Concept, Form and Experience», University of Bergen.
18. (2013) From Fiction to Reality and Back. Ontology of Ludic Simulations, “International Journal of Games and Computer-Mediated Simulations”, 5 (1), 13-31, January-March.
17. (2013) Ontologia della pirateria informatica, in R. Braga and G. Caruso (Eds) “Piracy Effect. Norme, pratiche e casi di studio”, Mimesis Cinergie: 103-113. ISBN: 9788857517063.
16. (2013) The deConstruction of Social Ontology: the Capital of Palestine, in E. Fadda, R. Giovagnoli, A. Givigliano, Cl. Stancati (editors), The Nature of Social Reality, Cambridge Scholars Publishing, Cambridge: 78-94.
15. (2012) From Play to Pray, “Sky. The Journal of the Icelandic Society for Information Processing”, N. of january.
14. (2012) Fiction/Interaction, Ontology/Neurology and Computer Games, “Stvar. Časopis za teorijske prakse”, 3: 78-92.
13. (2012) +10! Gamification and Degamification, “G|A|M|E games as art, media, entertainment. The Italian Journal of Game Studies”, 1
12. (2012) Games as safe environments for IT innovation, “Sky. The Journal of the Icelandic Society for Information Processing”, N. of december.
10. (2011) Just a Cyberplace. The rules in videogames: between Ontology and Epistemology, Digital Games Research Association Library, Utrecht, 2011.
9. (2011) To be and not to be, that is the Quest. Ontology of rules and identity in computer-based games, Proceedings of the 5th Philosophy of Computer Games Conference, Panteion University, Athens, 2011
8. (2011) Teoria del gioco. Introduzione, “Tangram”, 27, ISSN 1723-9109, 2011
7. (2011) Specchio specchio delle mie brame, qual è la relazione tra me e il reame? La relazione tra realtà digitale e realtà concreta si basa sulla finzione, “Alfabeta2”, 8 July 2011
5. (2010) Le regole del gioco. Perché la realtà sociale non è un sistema normativo, “Rivista di Estetica”, n.s., n. 43: 247-266.
4. (2010) I giochi e le regole, “Tangram. Rivista di cultura ludica”, Onlus Gioco e Dintorni, VIII, 23, Salerno, 2010.
3. (2010) I giochi e le regole. Tempo e vittoria, “Tangram. Rivista di cultura ludica”, Onlus Gioco e Dintorni, VIII, 24, Salerno, 2010.
2. (2010) I giochi e le regole. Ruolo, simulazione, arbitraggio, “Tangram. Rivista di cultura ludica”, Onlus Gioco e Dintorni, IX, 25, Salerno, 2011.
TALKS
28. (2015, October 16) Conference «Il game design nella progettazione didattica», La scuola nel virtuale. 1° meeting nazionale sulla didattica immersiva, Indire, Palazzo Medici Riccardi, Firenze.
27. (2015, July 3) Conference «Il gioco e la trasformazione dello spazio (pubblico)», Art Games e Urban Games, Torino.
26. (2015, June 15) Conference «Prospettive di game design», Quando il gioco si fa serio: le frontiere del gioco tra applicazione e crescita, Università di Torino, Torino.
25. (2015, May 16) Conference «Socio-Ontological Tools for Game Analysis», Diversity of Play DiGRA Conference, Leuphana University, Lüneburg.
24. (2015, May 16) Conference «Introduction to Game and videogame ontologies», Diversity of Play DiGRA Conference, Leuphana University, Lüneburg.
23. (2014, November 25) Conference «La violenza sulle donne: medicare e prevenire le ferite», Gioco e discriminazione di genere: il determinismo biologico e la triade tradizionale, Università di Torino, Torino.
22. (2014, November 13) International Conference «Freedom of Play», From Movement to Choice: Ontic and Deontic Freedom in Video Games, Bilgi University, Istanbul.
21. (2014, July 22) International Conference «International Society for the Empirical Study of Literature and Media», The testing shift. Game testing as embedded empirical study of user response., University of Turin, Turin.
20. (2014, April 30) International Conference «Games, Interaction, Reasoning, Learning and Semantics», Game and Culture: Social Ontology as a Tool for Analysis, Lund University, Lund (Sweden).
19. (2014, April 29) International Conference «Critical Evaluation of Game Studies», What is it like to be a player?, Tampere University, Tampere (Finland).
18. (2014, March 26) Seminar “Giocare: cosa vuol dire?”, Turin University, Turin, (Italy).
17. (2013, October 2) Lecture at Workshop «Computer Games and Game Rules», Chess and Computer Chess, Bergen University, Bergen (Norway).
16. (2013, October 2) International Conference «Computer Game Space: Concept, Form and Experience», Boards. The place of space, Bergen University, Bergen (Norway).
15. (2013, September 6) International Conference «The truth of experience and the experience of truth», Social Ontology as Synthesis of the Experience-of-Truth and the Truth-of-Experience paradigms, Aarhus University, Aarhus (Denmark).
14. (2013, April 5) National Conference «Gioco è ben-essere», Regole ludiche: effetti positivi, Università di Modena e Reggio Emilia, Modena, (Italy).
13. (2012, June 12) International Conference «Colloque Genre et Jeux Vidéo», Ontology of Gender in Videogames, IUFM, Lyon, (France).
12. (2012, May 18) 8th International Symposium of Cognition, Logic and Communication «Games, Game Theory and Game Semantics: philosophical and scientific perspectives», Game Theory Games as Fiction Games, University of Latvia, Riga, (Latvia).
11. (2012, May) Dal gioco al sacro, e ritorno, seminar course hosted by prof. Natale Spineto, University of Turin, Turin, (Italy).
10. (2012, March 24) International Conference «Film Forum Festival», Noised Voices in the Fable of Faust: Eros and Logos in a Crossmedial Polyvocal Pattern, University of Udine, Gorizia, (Italy).
9. (2011, October 13-14) International GRIOS Conference «The nature of social reality», The deconstruction of social ontology: the capital of Palestine, University of Calabria, Arcavacata di Rende, (Italy).
8. (2011, September 14-17) Just a Cyberplace. The rules in videogames: between Ontology and Epistemology, International DiGRA Conference «Think Design Play», University of Utrecht, Utrecht, (Netherlands).
7. (2011, June 8) Gioco, simbolo, rito, seminar course hosted by prof. Natale Spineto, University of Turin, Turin, (Italy).
6. (2011, May 27-28) Videogiochi e regole. Un’ontologia, International Conference “Far Game”, Università di Bologna, Cineteca, Bologna, (Italy).
5. (2011, April 6-9) To be and not to be, that is the Quest. Ontology of rules and identity in computer-based games, Gamephilosophy, Panteion University, Athens, (Greece).
4. (2011, February 9) Classificazione delle teorie sul gioco, University of Turin, National Museum of Cinema, Turin, (Italy).
DIDACTICS
17. (2014-2015) “Game design laboratory” (6 lessons), in collaboration with the chair of History of Media, University of Torino, Torino.
16. (2014-2015) “Ethics and Bioethics of Sport”, Bioethics Laboratory (7 lessons), in collaboration with Bioethos, Tavola Valdese, Consulta di Bioetica Laica Onlus, Turin Province.
15. (2013-2014) “Ethics and Bioethics of Sport”, Bioethics Laboratory (2 high schools), in collaboration with Consulta di Bioetica Laica Onlus, Turin Province.
14. (2012- 2013) “Ethics and Bioethics of Sport”, Bioethics Laboratory (7 high schools), in collaboration with Consulta di Bioetica Laica Onlus, Turin Province.
13. (2012-2013) “Enviromental Ethics”, Bioethics Laboratory (1 high school), in collaboration with Consulta di Bioetica Laica Onlus, Turin Province.
12. (2011-2012) “Ethics and Bioethics of Sport”, Bioethics Laboratory (7 high schools), in collaboration with Consulta di Bioetica Laica Onlus, Turin Province.

Keywords

Ontology, Rules, Fiction, Interaction

Name

Ivan Mosca

Background

Philosophy, Social Ontology, Game Studies