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| Country | China |
| Institutional affiliation | School of International Communications / University of Nottingham Ningbo China |
| Title | Associate Professor in Digital and Creative Media |
| Research interests relevant to game philosophy | When I entered the interdisciplinary field of game studies twenty years ago, I found the philosophy of space and place a useful underpinning of efforts towards making landscape aesthetics and architectural theory useful for research into virtual worlds. I still do, but especially when it chimes with more recent interests in ecocriticism, queer ecology, cinematic adaptation and intermediality. |
| Publications and presentations relevant to game philosophy | “The Landscape Aesthetics of Computer Games.” Philosophy of Computer Games 2008 144–55 (2008). https://publishup.uni-potsdam.de/opus4-ubp/frontdoor/deliver/index/docId/2557/file/digarec01_08.pdf “Craft, Creativity, Computer Games: The Fusion of Play and Material Consciousness.” Philosophy & Technology 26 (3): 273–82 (2013). http://link.springer.com/article/10.1007%2Fs13347-013-0120-0 “Videogame Adaptations as Opportunities for Remembering Gameplay.” Game Studies, vol. 23, no. 1, 2023, https://gamestudies.org/2301/articles/liboriussen_adaptations. “Cinematic Videogame Adaptation: An Ecoqueer Perspective.” Edinburgh University Press. Forthcoming. |
| Keywords | Ecology, nature, landscape aesthetics, place and space, gender, queerness, queer ecology |
| Personal links | https://www.researchgate.net/profile/Bjarke_Liboriussen |
| Name | Bjarke Liboriussen |
| Background | Game studies |