Mathias Fuchs




Institutional affiliation

Institute for Culture and Aesthetics of Digital Media/ Leuphana University



Research interests relevant to game philosophy

My recent research activities have been in the field of gamification research from a historical point of view and from the viewpoint of Althusserian ideology critique. I’d propose that gamification is a form of ideology, i.e. neccessary false consciousness. I’d also suggest that gamification has a predigital precursor that should not be ignored in the face of contemporary digital concepts of gamification.

Publications and presentations relevant to game philosophy

forthcoming: Phantasmal Spaces. Bloomsbury Academic, London New York 2019

Fuchs, Mathias: Total Gamification. In: Mathias Fuchs (Hrsg.): Diversity of Play. (English). meson press, L√ľneburg 2015, ISBN 978-3-95796-075-7.

Fuchs, Mathias: Predigital Precursors of Gamification. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape (Hrsg.): Rethinking Gamification. (English). meson press, L√ľneburg 2014, ISBN 978-3-95796-000-9.

Fuchs, Mathias, Strouhal, Ernst (Hrsg.): Passagen des Spiels II. Das Spiel und seine Grenzen. Springer Verlag, Vienna, New York 2010, ISBN 978-3-7091-0084-4.


Gamification, Game Audio


Mathias Fuchs


PhD (Dr. phil.) from Humboldt University Berlin