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Country | Germany |
Institutional affiliation | Institute for Culture and Aesthetics of Digital Media/ Leuphana University |
Title | Professor |
Research interests relevant to game philosophy | My recent research activities have been in the field of gamification research from a historical point of view and from the viewpoint of Althusserian ideology critique. I’d propose that gamification is a form of ideology, i.e. neccessary false consciousness. I’d also suggest that gamification has a predigital precursor that should not be ignored in the face of contemporary digital concepts of gamification. |
Publications and presentations relevant to game philosophy | forthcoming: Phantasmal Spaces. Bloomsbury Academic, London New York 2019 Fuchs, Mathias: Total Gamification. In: Mathias Fuchs (Hrsg.): Diversity of Play. (English). meson press, Lüneburg 2015, ISBN 978-3-95796-075-7. Fuchs, Mathias: Predigital Precursors of Gamification. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape (Hrsg.): Rethinking Gamification. (English). meson press, Lüneburg 2014, ISBN 978-3-95796-000-9. Fuchs, Mathias, Strouhal, Ernst (Hrsg.): Passagen des Spiels II. Das Spiel und seine Grenzen. Springer Verlag, Vienna, New York 2010, ISBN 978-3-7091-0084-4. |
Keywords | Gamification, Game Audio |
Personal links | Dr. Mathias Fuchs, Senior Fellow DiGRA2015, Conference Host and Programme Co-Chair Co-Editor Journal Digital Culture & Society |
Name | Mathias Fuchs |
Background | PhD (Dr. phil.) from Humboldt University Berlin |