Nele Van de Mosselaer




Institutional affiliation

University of Antwerp



Research interests relevant to game philosophy

In my research, I explore the relation between imagination, emotions, actions, and desires in the context of (interactive) fiction experiences. My fields of interest are the philosophy of fiction, game studies, and narratology. I am especially interested in how the boundaries between reality and fiction can be blurred within virtual environments.

Publications and presentations relevant to game philosophy

Van de Mosselaer, Nele. 2022. “Comedy and the Dual Position of the Player.” In Video Games and Comedy, Bonello Rutter Giappone, K., Majkowski, T., and Švelch, J. (eds.). Palgrave.

Van de Mosselaer, Nele. 2022. “Breaking the Fourth Wall in Videogames.” In Being and Value in Technology, Terrone E. and Tripodi V. (eds.). Palgrave Macmillan.

Van de Mosselaer, Nele and Stefano Caselli. 2022. “The Narrative Effects and Value of Memory Discrepancies in Digital Games.” Acta Ludologica 5.1.

Gualeni, Stefano and Nele Van de Mosselaer. 2021. “Ludic Unreliability and Deceptive Game Design.” Journal of the Philosophy of Games 3.1.

Gualeni, Stefano and Van de Mosselaer, Nele. 2021. Doors. Digital game / Playable essay developed with Diego Zamprogno, Rebecca Portelli, Costantino Oliva, and Eva Škerlj Prosen. Available to play online at

Van de Mosselaer, Nele and Nathan Wildman. 2021. “Glitches as Fictional (Mis)Communication.” In Miscommunication: Error, Mistakes, and the Media, Barker, T. and Korolkova, M. (eds.). Bloomsbury.

Van de Mosselaer, Nele. 2020. “Imaginative Desires and Interactive Fiction: On Wanting to Shoot Fictional Zombies.” British Journal of Aesthetics 60.3, pp. 241-251.

Van de Mosselaer, Nele. 2019. “Only a Game? Player Misery Across Game Boundaries.” Journal of the Philosophy of Sport,

Van de Mosselaer, Nele. 2018. “Fictionally Flipping Tetrominoes? Defining the Fictionality of a Videogame Player’s Actions.” Journal of the Philosophy of Games 1.1.

Van de Mosselaer, Nele. 2018. How Can We Be Moved to Shoot Zombies? A Paradox of Fictional Emotions and Actions in Interactive Fiction. Journal of Literary Theory 12.2, pp. 279-299.


Fiction, imagination, emotion, action, interactivity


Nele Van de Mosselaer