Paul Martin




Institutional affiliation

University of Nottingham Ningbo China


Assistant Professor

Research interests relevant to game philosophy

Phenomenology, particularly in relation to embodiment and meaning.

Publications and presentations relevant to game philosophy

The pastoral and the sublime in Elder Scrolls IV: Oblivion. Game Studies, 2011.
A phenomenological account of the playing-body in avatar-based action games. The Philosophy of Computer Games, Madrid, 2012.
Landscape and Gamescape in ‘Dwarf Fortress.’ The Philosophy of Computer Games, Bergen, 2013
Embodiment in skateboarding videogames. International Journal of Performance Arts and Digital Media, 9(2), pp. 315-327, 2013.
Socio-Spatial Relations in Mobile Gaming: Reconfiguration and Contestation. In Xiaoge Xu (ed.) Mobile Media and Communications: Social, Political and Economic Implications. IGI Global, 2014.
Making Meaning Makers. The construction and negotiation of an interpretive community around Braid. Digital Games Research Association, Snowbird, 2014.
A defence of academic game interpretation, The Philosophy of Computer Games, Berlin, 2015.


phenomenology, interpretation, meaning, embodiment


Paul Martin


psychology, literary theory, media studies