Rune Klevjer




Institutional affiliation

Department of Information Science and Media Studies, University of Bergen


Associate professor

Research interests relevant to game philosophy

My primary interest is the relationship between representation and interaction in games, especially avatarial embodiment, virtuality and fictionality, and the nature of the image. This is linked to my broader media studies research interests in genre and narrative, and media education.

Publications and presentations relevant to game philosophy

Klevjer, R. (2007). What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. (Doctoral dissertation), University of Bergen, Bergen.

Klevjer, R. (2011). Telepresence, cinema, role-playing. The structure of player identity in 3D action-adventure games. Invited talk at The Philosophy of Computer Games 2011, Athens.

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer.

Klevjer, R. (2013). Representation and Virtuality in Computer Games. In The 7th International Conference on the Philosophy of Computer Games. Bergen, Norway, 2-4 October 2013.

Klevjer, R. (2014). Cut scenes. In M. J. P. Wolf & B. Perron (Eds.), The Routledge Companion to Video Game Studies. New York: Routledge.

Juul, J. and Klevjer, R (2016). Avatar. In Klaus Bruhn Jensen and Craig, Robert T. (Eds.), International Encyclopedia of Communication Theory and Philosophy.  London: Wiley-Blackwell.

Klevjer, R. (2017). Virtuality and Depiction in Video Game Representation. Games and Culture, online first, doi:10.1177/1555412017727688


Avatar, embodiment, presence, image, ontology, representation, virtuality, simulation, perception, phenomenology, media


Rune Klevjer


Media studies