William Huber

Base

Country

United Kingdom

Institutional affiliation

Abertay University

Title

Head of Centre for Excellence in Game Education

Research interests relevant to game philosophy

I’m interested in questions of the nature of game aesthetics and their formation, especially with regard to plasticity and the cultivation of modes of attention. I am also interested in the relationship between games and political theory, particularly political ontology (post-Westphalian polities and the representation of action) and problems around playable representations of history, counterfactuals, and their implicit claims of necessity and contingency in historical change..

Publications and presentations relevant to game philosophy

Peer-reviewed and invited publications
2017 “Game Studies in the Cinquecento. Prolegomena to a historical analysis of the rhetorics of play.” (with Riccardo Fassone) Ludica: annals of the history and culture of games, 21-22
2011 “Understanding scanlation: how to read one million manga-translated fan pages.” (with Lev Manovich and Jeremy Douglass) Image & Narrative, Volume 12, Number 1
2010 “Catch and release: ludological dynamics in Fatal Frame II: Crimson Butterfly.” Loading… Journal of Canadian Game Studies. Volume 4, Number 6
2009 “Epic spatialities: the production of space in Final Fantasy games.” Book chapter in Third Person: Vast Narratives, ed. by N. Wardrip-Fruin and P. Harrigan. MIT Press, Cambridge, Massachusetts
2008 “Notes on aesthetics on Japanese videogames.” Book chapter in Art and Videogames, ed. by A. Clarke and G. Mitchell. Intellect Books, London
2007 “Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.” In Worlds in Play: international perspectives in digital game research, ed. by S. de Castell and J. Jensen. Peter Lang Verlagsgruppe, New York
Conference papers, presentations and panels
2018 “Playing the stack: n-dimensional geopolitics for games.” Keynote, Games and Geopolitics, Moscow.
“Game education is global: context and collaborations.” Panel organizer and panelist, Game Developers Conference, San Francisco
2016
“Extreme simulation: the status of the stunt.” Conference presentation: Philosophy of Computer Games. Valletta, Malta.
“Unexplored countries: from new pastoralism to newer aesthetics.” Conference presentation and workshop: Indiecade Paris. Paris, France.
2015 “Games and gender in 16th century Italy.” Conference presentation: History of Games and Gender. Montreal, Canada.
“Game studies in the Cinquecento.” Conference presentation: Digital Game Research Association International Conference, Luneburg, Germany.
“Twitch aesthetics.” Conference presentation: Society for Cinema and Media Studies International Conference. Montreal, Canada.
“Saving it, showing it: preserving and exhibiting video game history.” Panel organizer/moderator. Game Developers Conference, San Francisco
“Video Games in the Museum: Workshop 3.” Workshop organizer. Berkeley, California
“GameThink.” Event co-organizer. University of Glasgow, Glasgow.
2014 “Toward an intellectual history of game studies.” Lecture, University of Lancaster, Lancaster UK.
“Nomos and freedom: political ontologies of Civilization.” Conference presentation. Philosophy of Computer Games, Istanbul
“Diagnosis: game studies in the humanities.” Conference presentation. Critical Evaluation of Game Studies, Helsinki.
“Game studies and area studies.” Panel and presentation. Foundations of Digital Games, Ft. Lauderdale.
2013 “D-Day.” Conference presentation. SCMS 2013, Chicago
“Relational style: the aesthetics of multiplayer game design.” Conference presentation. Art History of Games/DiGRA 2013. Atlanta.
“Games, meaning and software: revisiting digital game semiotics.” Conference presentation. DiGRA 2013. Atlanta.
2012 Organizer and panelist, USC Interactive Media game studies salon series, 2011-2012
2011 “Understanding scanlation.” Paper presentation. Digital Humanities 2011, Stanford
2010 “Mapping Time Panel Discussion.” Panelist. Calit2, UC San Diego
“Fatal Frames.” Panel co-chair. SCMS 2010. Los Angeles
2009 “Kingdom Hearts, territoriality, and flow.” (with S. Mandiberg) Paper in conference proceedings, DiGRA 2009. London
“You played that? Game criticism meets game studies.” Panelist. DiGRA 2009, London
“Catch and release: the ludological dynamics in horror videogames.” Paper presentation. Thinking after Dark: Horror in Videogames. Montreal
2008 “Collective software authorship in the videogame industry.” Paper presentation. Japanese Arts and Globalization Workship. Lake Arrowhead, California
“Soft authorship.” Presentation. Softwhere 2008: Software Studies Workshop. San Diego
2007 “Ghastly multiplication: Fatal Frame II and the Videogame Uncanny. (with L. Hoeger) In conference proceedings, DiGRA 2007: Situated Play. Tokyo
“Complicit play in virtual worlds.” Presentation and panel. Serious Play: MMO gaming, real money, and social worlds. Calit2, UC San Diego
“Interface, Play and Performance in the Virtual Spaces of Final Fantasy XI“ Paper presentation. Transliteracies: New Reading Interfaces Symposium. UC Santa Barbara
2005 “Fictive affinities.” Paper in conference proceedings, DiGRA 2005. Vancouver, BC

Keywords

aesthetics, intellectual history, political philosophy, semiotics, philosophy of simulation

Name

William Huber

Background

game studies, art and media history