Program and Streaming for Aesthetics of Games June 12-13 (Neuchâtel)

Alexandre Declos has shared the full details for the upcoming conference on The Aesthetics of Games, which will take place from June 12–13 at the University of Neuchâtel.

The event features a robust lineup of speakers exploring the intersection of gaming, art, and philosophy. The complete schedule, presentation titles, and speaker details can be found on the Official Neuchâtel Conference Program Page.

Attendance Details
In-Person: Attendance is free of charge, though physical seating inside the venue is limited.

Remote Access: For those unable to travel, the entire event will be livestreamed. You can join the sessions remotely using the following details:

Zoom Link: Join the Conference Livestream

Meeting ID: 863 7370 6872

Passcode: A3sofG@m3s

We hope to see many members of the Game Philosophy Network there, whether in Switzerland or online!

Journal Article: Beyond Games as Political Education – Neo-Liberalism in the Contemporary Computer Game Form

 Beyond Political Education
Möring, Sebastian, and Olli Leino. 2016. “Beyond Games as Political Education – Neo-Liberalism in the Contemporary Computer Game Form.” Journal of Gaming & Virtual Worlds 8 (2): 145–61. https://doi.org/10.1386/jgvw.8.2.145_1.
Abstract
This article introduces the juxtaposed notions of liberal and neo-liberal gameplay in order to show that, while forms of contemporary game culture are heavily influenced by neo-liberalism, they often appear under a liberal disguise. The argument is grounded in Claus Pias’ idea of games as always a product of their time in terms of economic, political and cultural history. The article shows that romantic play theories (e.g. Schiller, Huizinga and Caillois) are circling around the notion of play as ‘free’, which emerged in parallel with the philosophy of liberalism and respective socio-economic developments such as the industrialization and the rise of the nation state. It shows further that contemporary discourse in computer game studies addresses computer game/play as if it still was the romantic form of play rooted in the paradigm of liberalism. The article holds that an account that acknowledges the neo-liberalist underpinnings of computer games is more suited to addressing contemporary computer games, among which are phenomena such as free to play games, which repeat the structures of a neo-liberal society. In those games the players invest time and effort in developing their skills, although their future value is mainly speculative – just like this is the case for citizens of neo-liberal societies.