9th Philosophy of Computer Games Conference, Berlin 2015
Keynote lecture:
Vx vs Rx (PCG2015)
Johnny Søraker
Keynote lecture:
Making Games, Making Sense (PCG2015)
Paolo Pedercini
World Withdrawal (PCG2015)
Mathias Fuchs
The Character of the Ludic Muse (PCG2015)
Daniel Vella
Isaac Unbound: Play as Ontology (PCG2015)
Adam Sulzdorf Liszkiewicz
Academic Game interpretation, a Defense (PCG2015)
Paul Martin
Ghosts of Present Past (PCG2015)
Justyna Janik
Three Types of Representation in Digital Games (PCG2015)
Pawel Grabarczyk
Spirit of Seriousness and Bad Faith, or, the Meaning of In-game Life (PCG2015)
Marta M. Kania
How to Approach Health Packs in the Wild: Meta-Ontological Reflections (PCG2015)
Ea Christina Willumsen and Hans-Joachim Backe
The Radical Productivity of Play (PCG2015)
Adam Nash and Thomas Kenney
Ruin Representations (PCG2015)
Emma Fraser
Seductive Play in Digital Games (PCG2015)
Ida Kathrine Hammeleff Jørgensen
What is a Simulation of a Game (PCG2015)
David Myers
Black Skin White Guns (PCG2015)
Sabine Harrer and Martin Pichlmair
Marc Bonner
Computer Games as a Philosophical Medium (PCG2015)
Jere Surber
Of Certainty and Authenticity (PCG2015)
Tomasz Majkowski
Who Should I Call if No One Shows Up to Pick Up the Dead (PCG2015)
Olli Leino
Feng Zhu
Self Transformation Through Game Design (PCG2015)
Stefano Gualeni
Panel “Doing Philosophy with Game Design”
Cunt Touch This (PCG2015)
Ida Toft
A Boat for Two (PCG2015)
Sonia Fizek
Necessary Evil (PCG2015)
Stefano Gualeni
The Concept of Travel (PCG2015)
Pietro Righi Riva
Modelling Society (PCG2015)
Martin Pichlmair