Video Recordings from PCG2016

10th Philosophy of Computer Games Conference, Malta 2016

 

Welcome & Opening Address (PCG2016)

Gordon Calleja, Stefano Gualeni, and Daniel Vella

 

Keynote lecture:

Games as the True Organon of Philosophy – On Schelling, Huizinga and Playful Ontologies (PCG2016)

Jos de Mul

 

Keynote lecture:

The Unreliable Philosophics of The Chinese Room (PCG2016)

Dan Pinchbeck

 

Keynote lecture:

Aesthetic Experience as Game Changer (PCG2016)

Katja Kwastek

 

Play, Effect, Reflect – A Phenomenological Study of Reflective Self (PCG2016)

Josef Florian Micallef

 

Puzzle About The Island – Multi Perspective Studies on Knowledge in The Witness (PCG2016)

Marc Bonner

 

Ludology is Strange – Temporal Experience in Gaming and Life is Strange (PCG2016)

Darshana Jayemanne

 

On Playful Ignorance – The Union of Opposites in Videogame Epistemology (PCG2016)

Adam Russel

 

What’s Zen About Zen Modes – Prajna Knowledge versus Mindfulness in Game Design (PCG2016)

Victor Navarro Remesal

 

Justice and Violence – The Study of Gameplay in the Infinity Engine cRPGs (POCG2016)

Mateusz Felczak

 

Glitched Perception – On the Transparency and Visibility of the Video Game (PCG2016)

Justyna Janik

 

STONE + LIFE = EGG Little Alchemy as a Limit idea for Thinking about Knowledge and Discovery (PCG2016)

Olli Leino

 

Responsibility in Silence: Player Avatar Relations in the Virtual Face-to-Face (PCG2016)

Kasper Guldberg

 

Yours Truly – Playing with a Personal Narrative Identity (PCG2016)

Johnathan Harrington

 

Analytical Gameplay and the Politics of Cognitive Mapping (PCG2016)

Feng Zhu

 

Of Human and Posthuman – Videogames and the Future of the Human (PCG2016)

Leonardo Marcato

 

Digital Games and Philosophies of Fiction –  Derrida, Knowledge and the Aesthetic Illusion (PCG2016)

Gordon Calleja and Ivan Callus

 

Mind and Body Expanded – The Aesthetic Paradigms of Video Games (PCG2016)

Stephan Günzel

 

A Theoretical Framework of Ludic Knowledge –  A Case Study in Disruption and Cognitive Engagement (PCG2016)

Peter Howell

 

Understanding Single Player Computer Games as Experimental Systems (PCG2016)

Sebastian Möring

 

Space Bites Back Agency and Archive in Gamespace (PCG2016)

Nathan Hulsey

 

Do Playful Systems Know That They Play? (PCG2016)

Michael Straeubig

 

Non Space in The Elder Scrolls V: Skyrim (PCG2016)

Francesca Borg Taylor-East