11th Philosophy of Computer Games Conference, Krakow 2017
A Game Made From Other Games: Actions and Objects in Garry’s Mod (PCG2017)
Peter Nelson
Free-to-Play Games Between Good and Evil: the Case of Rewarded Video Ads (PCG2017)
Alesja Serada
(Re)Framing Computer Games within Agential Realism (PCG2017)
Anders Falk and Linus de Petris
On the Ontological Status of Musical Actions in Digital Games (PCG2017)
Costantino Oliva
On (How to Make Sense of) Virtualects (PCG2017)
Daniel Milne-Plückebaum
Action as the Basis for an Aesthetics of Ludic Subjectivity (PCG2017)
Daniel Vella
Dooley Murphy
The Subject and the Form: Inquiries Into Formal Analysis (POCG2017)
Ea Christina Willumsen
Two Ways through the Looking Glass. Game Design as an Expression of Philosophy of Action (PCG2017)
Hans-Joachim Backe
The Ontological Status of Game Ecologies (2017)
John R. Sageng
Something Something Game Something: A Visual Approach to Game Definition (PCG2017)
Johnathan Harrington
(Re)weave the Gameplay. Analysis of the Spatial Textures in Yandere Simulator (PCG2017)
Justyna Janik
Orchestrating the in-game agency. Towards the inaesthetics of the code in Doom 3 (PCG2017)
Mateusz Felczak
Michelle Westerlaken and Stefano Gualeni
Do We Need Virtual Actions and Events? An Ontological Cost-Benefit Analysis (PCG2017)
Oliver Laas
Chaos at the Europoort: Materiality, Liveness, and Performative Action in Mundane Vehicle Simulators (PCG2017)
Olli Tapio Leino
Told as True. Diegesis and Diegetic Characters in Videogames (PCG2017)
Rune Klevjer
The Moral Status of Virtual Actions (PCG2017)
Samuel Ulbricht
Are Video Games Modern? — From the Aspect of the Conception of Time (PCG2017)
Shan-Chao Fu
Processes and Idleness in Europa Universalis IV (PCG2017)
Marcin Blacha
Fictionally Flipping Tetrominoes? Defining the Fictionality of a Video Game Player’s Actions (PCG2017)
Nele Van de Mosselaer