12th Philosophy of Computer Games Conference, Copenhagen 2018
Keynote lecture: Video Games and the Ethics of Fantasy (PCG2018)
Christopher Bartel
Keynote lecture: Industry, Machines, Purpose – Three Themes for the Ethics of Play (PCG2018)
Miguel Sicart
Industry, Machines, Purpose – three themes for the Ethics of Play (PCG2018)
Roxanne Chartrand and Pascale Thériault
Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild (PCG2018)
Gerald Farca, Alexander Lehner and Victor Navarro-Remesal
Principles of Procedural Hermeneutics (PCG2018)
Alexey Salin
Escape from C-D Road: On the Value of Boredom (PCG2018)
Olli Tapio Leino
The Cognitive Value of Videogames (PCG2018)
Alexandre Declos
Game/r – Play/er – Bio-Object. Exploring Posthuman Values in the Player-Game Relation (PCG2018)
Justyna Janik
Valuable Cannibals and the Concept of Power-knowledge (PCG2018)
Mateusz Felczak
Play and Ecstase: Sartre, Fink and the Existential Value (PCG2018)
Daniel Vella
Peter Nelson
Feng Zhu
The Pleasure of Turtling: Having Fun The Wrong Way (PCG2018)
Arseniy Deriglazov
From Rogue to Loot Boxes – Two Faces of Randomness in Computer Games (PCG2018)
Pawel Grabarczyk
Ethical Temporality: Refiguring Time as Political Speech in 13 Minutes and Bury Me My Love (PCG2018)
Darshana Jayemanne
Grand Theft Argument: The Problem with Paradigm Cases of Virtual Violence (PCG2018)
Rebecca Davnall
On Buddhist Frogs and Flower Arrangements: Actionability as Spatial Production in Friendship Games (PCG2018)
Johnathan Harrington
Towards a New Theory of the Concept of Gameplay (PCG2018)
Bo Kampmann Walther
Jesper Juul
Encoding monsters: ‘Ontology of the enemy’ and containment of the unknown in role-playing games (PCG2018)
Jaroslav Svelch
The Ideology of Play (PCG2018)
Gabrielle Trépanier-Jobin