4th Philosophy of Computer Games Conference, Potsdam 2008
Ethical Reflection and Emotional Involvement in Computer Games (PCG2008)
Kirsten Pohl
Can Avatars Act? (PCG2008)
John Richard Sageng
Metacommunication and Metalepsis in Play and in Computer Games (PCG2008)
Britta Neitzel
Gameplay in the Zone of Becoming: Locating Action in the Computer Game (PCG2008)
Souvik Mukherjee
Différance at Play (PCG2008)
Yara Mitsuishi
Perception, Action and Gamespace (PCG2008)
Betty Li Meldgaard
The Rethoric of Persuasive Games (PCG2008)
Anders Sundnes Løvlie
Remarks on Digital Play Spaces (PCG2008)
Mattias Ljungström
There is No Magic Circle (PCG2008)
Michael Liebe
Landscape and Avatar (PCG2008)
Bjarke Liberiussen
A Sketch for a Model of Four Epistemological Positions Toward Computer Game Play (PCG2008)
Olli Leino
Who Made the Magic Circle? Seeking the Solvable Part of the Game-Player Problem (PCG2008)
Jesper Juul
Being in the Game (PCG2008)
Charlene I. Jennett
The Concept of War in the World of Warcraft (PCG2008)
Christian Hoffstadt
Interaction and Space in Computer Games (PCG2008)
Stephan Günzel
The Perception of Videogames: From Visual Power to Trancendental Interaction (PCG2008)
Robert Glashüttner
Pulling the Strings: A Theory of Puppetry for the Gaming Experience (PCG2008)
Eduardo H. Calvillo G
The Binary Myth (PCG2008)
Gordon Calleja
The Phenomenology of Video Games (PCG2008)
Ian Bogost