7th Philosophy of Computer Games Conference, Bergen 2013
Keynote lecture
Antinomies of Space: Philosophy – Culture – Games (PCG2013)
Stephan Günzel
Keynote Lecture
Fictionality is Broken- Ludo-Realism and the Non-Fictionality of Game Worlds (PCG2013)
Espen Aarseth
Keynote Lecture
Gotta feel the beat! Space, Time and Rythms of Play (PCG2013)
Allison Gazzard
Defining the Videogame (PCG2013)
Veli Matti Karhulahti
The Playing Fields of Empire: Empire and Space in Videogames (PCG2013)
Souvik Mukherjee
Representation and Virtuality in Computer Games (PCG2013)
Rune Klevjer
Operational 3-D Images as Interactive Knowledge Space (PCG2013)
Daniel Riha and Jaroslav Vancat
Landscape and Gamescape in ‘Dwarf Fortress’ (PCG2013)
Paul Martin
Esthetic Experiences of Digital Gamespace (PCG2013)
Patrick Coppock
From Game Spaces to Playable Worlds (PCG2013)
Olli Leino
Second Space: Mimetic Space in Second Life (PCG2013)
Michael Bourke
GWI: The Gameworld Interface (PCG2013)
Kristine Jorgensen
Understanding Player Interpretation: An Embodied Approach (PCG2013)
Jonne Arjoranta
Reality and Structure of Virtual Space: Some Lessons from Portal (PCG2013)
Jonathan Erhardt
Boards. The Place of Space (PCG2013)
Ivan Mosca
Being and Time (Final Fantasy Edition) (PCG 2013)
Gugliemo Feis & Jacopo Tagliabue
Postphenomenological Play (PCG2013)
Emil Hammar
The Wanderer in the Wilderness (PCG2013)
Daniel Vella
Developing Fictionally Immoral Attitudes (PCG2013)
Daniel Milne
Games as Landscape (PCG2013)
Christopher Nguyen
Evil in Virtual Worlds (PCG2013)
Carl David Mildenberger
Computer Game Space as Directional Space (PCG2013)
Anita Leirfall
Special Effectivities: On the Intersection of Spatial Knowledge and Bodily Skill (PCG2013)
Ian Jones